180 lines
5.8 KiB
JavaScript
180 lines
5.8 KiB
JavaScript
'use strict';
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const path = require('path');
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const http = require('http');
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const crypto = require('crypto');
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const express = require('express');
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const QRCode = require('qrcode');
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const { Server } = require('socket.io');
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const PORT = process.env.PORT || 3000;
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const app = express();
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const server = http.createServer(app);
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const io = new Server(server);
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app.use(express.static(path.join(__dirname, 'public')));
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app.get('/healthz', (_req, res) => res.send('ok'));
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app.get('/qr.svg', async (req, res) => {
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const text = String(req.query.text || '').slice(0, 500);
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if (!text) return res.status(400).end();
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const svg = await QRCode.toString(text, { type: 'svg', margin: 1, errorCorrectionLevel: 'M' });
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res.type('image/svg+xml').send(svg);
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});
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/* ---------- État des rooms (en mémoire) ---------- */
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// phases : lobby | playing | buzzed | result | ended
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const rooms = new Map();
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const ROOM_RE = /^[A-Z0-9]{4,8}$/;
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const TOKEN_RE = /^[A-Za-z0-9-]{8,40}$/;
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const CHARS = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789';
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function newRoomId() {
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let id;
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do {
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id = Array.from({ length: 5 }, () => CHARS[crypto.randomInt(CHARS.length)]).join('');
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} while (rooms.has(id));
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return id;
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}
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function createRoom(id) {
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const room = { id, phase: 'lobby', players: new Map(), buzzer: null, lockedOut: new Set(), lastActive: Date.now() };
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rooms.set(id, room);
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return room;
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}
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function publicState(room) {
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return {
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phase: room.phase,
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buzzer: room.buzzer,
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lockedOut: [...room.lockedOut],
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players: [...room.players.values()].map(p => ({ id: p.id, name: p.name, score: p.score, connected: p.connected })),
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};
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}
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function broadcast(room) {
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room.lastActive = Date.now();
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io.to(room.id).emit('state', publicState(room));
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}
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function masterRoom(socket) {
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if (socket.data.role !== 'master') return null;
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return rooms.get(socket.data.roomId) || null;
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}
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io.on('connection', socket => {
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/* ----- Master ----- */
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socket.on('master:create', (data, ack) => {
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ack = typeof ack === 'function' ? ack : () => {};
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let id = String((data && data.roomId) || '').toUpperCase();
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let room = ROOM_RE.test(id) ? rooms.get(id) : null;
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if (!room) room = createRoom(ROOM_RE.test(id) ? id : newRoomId());
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socket.data.role = 'master';
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socket.data.roomId = room.id;
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socket.join(room.id);
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ack({ roomId: room.id });
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broadcast(room);
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});
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socket.on('master:start', () => {
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const room = masterRoom(socket);
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if (!room || room.phase === 'ended') return;
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room.phase = 'playing';
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room.buzzer = null;
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room.lockedOut.clear();
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broadcast(room);
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});
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socket.on('master:judge', correct => {
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const room = masterRoom(socket);
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if (!room || room.phase !== 'buzzed' || !room.buzzer) return;
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const player = [...room.players.values()].find(p => p.id === room.buzzer.id);
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if (correct) {
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if (player) player.score += 1;
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room.phase = 'result'; // le buzzer reste affiché comme gagnant
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} else {
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room.lockedOut.add(room.buzzer.id);
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room.buzzer = null;
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room.phase = 'playing'; // la vidéo reprend, ce joueur est bloqué pour ce morceau
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}
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broadcast(room);
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});
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socket.on('master:next', () => {
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const room = masterRoom(socket);
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if (!room || room.phase === 'ended') return;
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room.phase = 'lobby';
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room.buzzer = null;
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room.lockedOut.clear();
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broadcast(room);
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});
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socket.on('master:end', () => {
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const room = masterRoom(socket);
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if (!room) return;
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room.phase = 'ended';
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room.buzzer = null;
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broadcast(room);
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});
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socket.on('master:newgame', () => {
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const room = masterRoom(socket);
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if (!room) return;
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room.players.forEach(p => { p.score = 0; });
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room.phase = 'lobby';
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room.buzzer = null;
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room.lockedOut.clear();
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broadcast(room);
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});
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/* ----- Joueurs ----- */
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socket.on('player:join', (data, ack) => {
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ack = typeof ack === 'function' ? ack : () => {};
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data = data || {};
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const room = rooms.get(String(data.roomId || '').toUpperCase());
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if (!room) return ack({ error: 'no_room' });
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const token = TOKEN_RE.test(data.token || '') ? data.token : null;
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let player = token ? room.players.get(token) : null;
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if (!player) {
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const name = String(data.name || '').trim().replace(/\s+/g, ' ').slice(0, 20);
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if (!name) return ack({ error: 'no_name' });
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const taken = [...room.players.values()].some(p => p.name.toLowerCase() === name.toLowerCase());
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if (taken) return ack({ error: 'name_taken' });
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const t = token || crypto.randomUUID();
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player = { id: crypto.randomBytes(4).toString('hex'), token: t, name, score: 0, connected: true };
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room.players.set(t, player);
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}
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player.connected = true;
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socket.data.role = 'player';
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socket.data.roomId = room.id;
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socket.data.token = player.token;
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socket.join(room.id);
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ack({ token: player.token, id: player.id, name: player.name });
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broadcast(room);
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});
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socket.on('player:buzz', () => {
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if (socket.data.role !== 'player') return;
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const room = rooms.get(socket.data.roomId);
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const player = room && room.players.get(socket.data.token);
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if (!room || !player) return;
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if (room.phase !== 'playing' || room.lockedOut.has(player.id)) return;
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room.phase = 'buzzed'; // le premier message reçu gagne
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room.buzzer = { id: player.id, name: player.name };
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broadcast(room);
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});
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socket.on('disconnect', () => {
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if (socket.data.role !== 'player') return;
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const room = rooms.get(socket.data.roomId);
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const player = room && room.players.get(socket.data.token);
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if (player) {
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player.connected = false;
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broadcast(room);
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}
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});
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});
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// Nettoyage des rooms inactives (12 h)
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setInterval(() => {
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const limit = Date.now() - 12 * 3600 * 1000;
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for (const [id, room] of rooms) if (room.lastActive < limit) rooms.delete(id);
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}, 30 * 60 * 1000).unref();
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server.listen(PORT, () => console.log(`Blind test sur le port ${PORT}`));
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